In summary, Black Powder is a set of rules that allows for fun and fluid war games in the 18th and 19th centuries, giving players the opportunity to use armies ranging from French forces full of Bavarian cuirassiers and infantry blocks from the early 1700s to massive Zulu Impi war bands from the late 1800s and everything in between. Having already read the rules of Pike & Shotte, I found the rules of Black Powder very easy to learn (in fact, Black Powder formed the basis of rules for Pike & Shotte). In addition, this wonderfully produced, beautifully illustrated set of related rules, and full of fantastically painted miniatures and impressive historical military artifacts (largely from the personal collections of John Stallard and the Perrys), offers a fairly comprehensive, if easily digestible, history of war and the facts of black powder. There are rules for training types, changing formations (which require a “move” action), as well as moving through friendly units (you just can`t land there. My club has mixed feelings about BP – it`s a great game that`s easy to teach but seems generic and a few happy or unfortunate command authorization roles can win or lose a game. I am a new convert from 28 to 15 years old and I suggest you consider General D`Armee (Naps) and/or Dave Brown`s Pickets Charge (ACW) as an alternative to BP. GdA and PC have the same basic ruler mechanics and have a more elegant control friction structure (in my opinion). Jacob was hot on his dice rolls and managed to advance all his units in the first round. Well, you have a set of wagons (double six). It`s a mistake. One of the rules I really enjoy about Rick Priestly has always been that his double sixs are something bad or stupid that`s going to happen.
I have to give props to the game because it`s ambitious and it`s a commonly used set of rules that overcomes so many conflicts. I heard through the online groups of this historic game store where Black Powder is played regularly that they all like that they can play at different times without having to relearn the rules. I have both Black Powder 1 and 2 on the shelves and I just looked through. They are obviously a very popular set, but. Of the many AARs I`ve read, I`ve always felt like they tend towards the “playful” end of the spectrum rather than “simulation”. If it`s actually a spectrum, and I guess the ultimate would be to find a set of rules that perfectly combines the two. After watching Priestley`s interview on YouTube, I like the changes he mentioned, but I won`t buy a copy because the changes are so few to justify it. Oddly enough, you should mention typos, before the rules were officially released, I was tempted, laughing, to ask on Warlord`s Facebook page when the errata sheet would be available! I didn`t think he would need it so soon! But looked like a crispy game. I provided BP1 and 2.BP1 with the best Napoleonic rules I`ve played. Not because these are great rules, but because the “free and simple” movement allows the game to progress, you can finish in 3 hours without migraines, and the game has a certain plot.
BP2 really disappointed me and paid me above average for a rule set with so few adjustments – a 2-page errata sheet could do the job. The disappointment led me to rethink my view of the rules. The talkative performance in the “Edwardian cod” dialect, the lack of reliable indexing and the lack of consistent layout really started to annoy me. All the lazy creation that could be fixed with a decent editor. Unfortunately, the publisher seems to follow GW`s “Evil Empire” business model. New high-profile rules and plush toys designed to sell figurines and codexes. But less consideration to provide a well-produced game. It`s not personal, it`s just business. It should also be noted here that there is a lot of flexibility in this game, for better or for worse. (There`s a bit of both.) Although the game is usually released with 28mm minifigures – I got there for the first time during the American Revolutionary War – Warlord Games` (13mm) “epic scale” rules are the same as those of the Napoleonic range and the American Civil War series. Basically, if the fighting takes place between the 18th and 19th centuries, to some extent, they fall under the rules of black powder. Therefore, the games you play can be large or small-scale, with a massive table or a small table – and this is true no matter what miniature scale you use.
One of the scenarios of the game recommends an 8`x12` table with 600 28mm figurines. Which, I probably don`t need to say, is a bit extreme. I barely painted half of my colonial army and the British army, and that`s the best thing I can do to set up a small force. Interested in how to use the blinds – only in the configuration or can they be moved. And are there any rules found in BP2 that I didn`t find? However, part of the fun of the rules is that the commands you give to your units don`t always go as planned. Problems arise, errors are accumulated and it can really spoil you. “An important principle: fights with model soldiers should be pleasant business. All the questions of victory and defeat pale in comparison to this goal. Our rules of the game have been formulated for our own games, and our goal is to explain, entertain and hopefully inspire other enthusiasts. » Powder. Unfortunately, the game requires too many fixes to be worth it if there are other good Napoleonic rules.
Cheers Rusty, I think the criticism I make above isn`t that every nuance should be simulated – in fact, I don`t think it`s a good idea at all when you read my rule review page. But simplification and abstraction can be done well or not so well, and this is another question worth exploring. And yes, many players have house rules, but I find that many sets of rules without house rules seem to be widely used. Black powder receives a lot of rules from the house and often the same ones from different groups because the same problems present themselves as problems (e.g. Woods), and it favors the toolbox approach. In terms of popularity, I can only really talk about what I see, it`s pretty popular here in New Zealand, and yes, there`s a lot of content online, but that`s how a lot of rules are, so hard to evaluate, I think. I noticed that there is very little You Tube Napoleonic Wargaming content that is not Blackpowder. I think that is an interesting question, and it would be good, if possible, to have a better idea. And as I said above, if you play multiple black powder parameters (like Perry`s), a single system with modifiers is an advantage.
Quite well, although 4 hours of good time is better than 2 hours of frustration. Hiding poorly thought out mechanics behind many dice does not tempt me. That said, your opinion was perfect. This is a good game if you want to relax, roll a load of dice and throw a few pints. I like rules and BP2 seems to have good optimizations, but these rule errors!!!!! How boring. Of course, I asked my local historical Minature Gaming Society (HMGS-PSW) what the Napoleonic rules were in effect. I was expecting at least four different answers, because there were seven of us together. My eyebrows were almost cramped as they zoomed up as everyone at the table said “black powder.” Six different historical actors have all agreed on a set of rules? Outrageous. I was expecting an hour or two of grunts about our coffee and bacon. Instead, there was a consensus of opinion? This fairly free and simple method of moving is distinctly different from most of the rules of the game and requires getting used to it – it`s a “no nonsense, keep going” method that will move the game forward with a good leak! Sorry I missed your message earlier, Robbie. It`s great to hear that you`ve already had the chance to play the “new” rules. I have set mine for next Saturday.
We`ll see if I catch all the changes or not. The most important so far is the distance of the +1 to hit for skirmishes. One good thing, OMI. Thanks for the review, I only played pike and shooting, but I got MK1 black powder to play Napoleonics, I`ll try that before spending even more money! Best Iain “The rules of black powder are an outrageously broad affair that takes little account of the nuances of war over the course of the two hundred years” begins Chapter 2, the Extended Rules section, before establishing additional rules that add flavor and character for the different wartimes covered. The Useful Rules section provides optional rules that can be included in black powder games, such as: Bloodthirsty (a unit with this rule can restart all failed melee attacks in the first round), Determined charge (a unit with this rule must load enemy units into the loading area if it is able to do so), and Untested (a unit with this rule starts the game with no endurance value fixed, after receiving causality, a dice roll follows to determine the endurance value of the unit).